It’s been a couple days, welcome back to the Dev Log! I’ve been under the weather and haven’t had any energy to work on the game, much less write about it.
Today I worked on the door again. I think this door will be the death of me. No matter what I do I can’t seem to get it right. It’s too short, it’s too wide, it’s too tall, everything, every time I look at it.
But that’s great motivation. I’ve tried a ton of things, and a ton of things haven’t satisfied me. That’s 1 ton of things I know won’t work. I know I’m improving, so keeping at it knowing that I’m getting better feels good.
I wanted to see the door in relation to other objects, so I started work on a house. I definitely need to learn how to shade better, but I am pretty proud of the house I have worked on thus far, and I’m excited to keep working on it. It’s also not finished, as I spent a lot of time trying to make the shingle things look like shingles and not rivers and crops. Hopefully once I get the whole house done I can touch up some of the areas I already finished and make them look nicer, like add a window beside the door and make the wooden beams on the walls look better.
It seems silly to dedicate so much time on this part of the game, but it means a lot to me and I know it will pay off to have these parts built out when I get further into the development.
Tomorrow, I think I will iron out some more of the levelling math and start working on a beginner class. My goal is to proof of concept the combat and gameplay once I get these starter sprites and art out of the way, so levelling and class abilities are at the forefront of my mind currently. It will be doubly nice because I’ll get to work on something other than the door.
That’s all for today!


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